Terraria Montage Wallpaper by Demon1160 |
Minecraft focuses more on building, whereas Terraria is more about enemies and items.
At $2.50 I couldn't afford NOT to try it, right?
Wrong-O.
With apologies to those who give a shit, I really REALLY hated Terraria.
And when I say hate, I mean that it so offended my sensibilities that I brutally murdered it, chopped up the corpse, and scattered and buried the pieces in shallow graves throughout the land in random, difficult-to-reach cavities so that NOONE will ever find it and be able to piece it back together.
I opened up Terraria today for one more shot at it, to make sure I wasn't being unfair - that my first attempts a month ago were tainted by Minecraft fever. Nope.
At least this time I closed the game in something other than a frothing state of rage-quit fury. This time my experience ended with more of a resigned exhalation followed by a migraine headache.
Where to begin?
My complaints are hundredfold, but for brevity's sake I'll only list the immediate and surface problems I had with Terraria:
~The sprites are cute and all, but why is everything so goddamn small on the screen? I'm over 25 and thus old. I cannot see shit. How can I enjoy a game with my face mashed against the screen? "Oop! I see movement! I wonder if that.. yes, that's me dying."
Night sure is dark around there.
~How the hell do you even play this game? I get that it's like Minecraft, but isn't Minecraft. So, I sort of had a basic understanding of what my motivations were (to not die), and what my probable obstacles would be (zombies and shit). I knew the first thing I had to to was 'get wood'. After that the entire game sort of stagnates and I spend all night dying never-ending deaths in total darkness.
Total and repeated failure in the first 10 minutes of a game sort of puts me off.
~Crafting on the crafting table is out. That's fair enough, as some people really don't find the Minecraft crafting table that intuitive. Know what ALSO isn't intuitive? Whatever the hell they replaced it with in Terraria.
I couldn't figure out how to do things or make things or, well.. anything. The inventory is kind of... everywhere.. and nothing really seems to jive together. I see lots of spaces to put things eventually, but no clear idea as to how to actually make anything.
I realize I'm going to have to be doing a lot of what people complained about with Minecraft - tabbing out.
Display ALL the menus! Screenshotted by Adam |
~One one of the glaring design flaws (or cunning game design genius?) in Minecraft was that there was no adequate in-game tutorial or help function. You're plonked down in the middle of nowhere with your bare hands and no rescue in sight. You're sort of on your own in a sink-or-swim/life-or-death scenario that one finds charming and refreshing - the first time. For most games, however, I like to be 'in' on the joke, not the butt of it.
~Why in god's name do the zombies leap tall buildings in a single bound? Seriously. That's... well. It's as crap as zombies that sprint.
You're crap. |
After a bit of research I found I'm not the only idiot in the world as other people seemed to share my troubles when it came to playing this game. Admittedly I'm in the minority, as most of the reception was favourable, and I have to believe it by all the Let'sPlays that exist of Terraria that stretch into 30 and 40 video series. I have never WATCHED those videos, preferring instead to administer myself a messy frontal lobotomy.
Perhaps it's the 'Metroidness' I'm missing. I never played Metroid, and it could be I'm lacking that necessary nostalgia which might allow me to endure the frustration.
NAH!
I didn't want to play Terraria and do a negative comparative study. I wanted to play Terraria and have a good time.
Terraria =/=Minecraft. Terraria =/=Metroid.
I spent $2.50 to be reminded that just because it looks like a duck and quacks like a duck DOES NOT make it a duck.
Okay, maybe it does. |